There are plenty of good guys ready & eager to help little Rowi to stay airborne for as long as possible. Each brings its own unique feather-brained fun to the adventure.
These range from spaceships, rockets, UFOs & wormholes, to bubbles, nitro, batteries, balloons, and many different types of wind to help Rowi stay aloft.
There is even a shield to protect against all the nefarious bad guys.
Ascend: Catch a ride on a spaceship! Engages its solid booster rockets to carry you up and gives you some time for a welcome rest...
Balloon: When the balloon pops it gives you a quick burst of acceleration to help you on your way...
Battery: The battery boosts your stamina so that you will have more energy to fly higher & further...
Bubble: Your last line of defense that will pop as you slam into the ground propelling you back into the air...
Extend: About time! Time waits for no kiwi and these extra seconds may be crucial in reaching your next goal...
Genie: It may not be three wishes but you'll get whisked away for a fantastical ride on an enchanted magic carpet...
Kannon: The kannon allows you to fine-tune your launch trajectory & power to get the best start possible as it blasts you into the air...
Kredit: Kredits are the in-game currency allowing you to grab power-ups, level-ups, promotions, and to play the bonus games...
Nitro: When you have the nitro available, you can swipe right for a timely nitrous-fuelled boost just when you need it most...
Potion: What kind of sorcery is this? The best kind! A quick swig of this magic potion will lift your spirits and cast you onward...
Rebound: Just when you think it's all over the rebound can come to the rescue and catapult you back into the air...
Rocket: Jump on the rocket and let it do the hard work. Rocket-fuelled adventures that even afford a certain level of control...
Roll: Allows you to roll on the ground for a finite distance to try to find a means to get back up into the air...
Shield: Your protection against the bad guys. Fly like a Super Kiwi! Block punches, negate explosions & knock through pillars...
Tornado: The tornado picks you up and carries you up, up & away into the wild blue yonder giving you time to regroup...
UFO: The UFO uses its mighty tractor beam to perform a nice friendly abduction, giving you time to catch a breather...
Wind: It's nice to have the wind at your back and it will give you a welcome boost to help you stay aloft and to go the distance...
Wormhole: The exotic wormhole slows down time, pulls you into its gravity well, and creates a conduit through spacetime for you to pass safely...
Nothing worthwhile ever comes easy, and as with every story, there are some bad guys whose sole intent is to cause havoc and bring the escapade to an abrupt halt.
Each has its own particular flavour of mischief, including explosions, punches and face-plants! The shield protects against all of these mischievous antics.
Bomb: Explodes on contact! You will be stopped in your tracks, stunned and lose your interactions...
Dynamite: Explodes on contact! You will be stopped in your tracks, stunned and lose your interactions...
Glove: Floats like a butterfly & stings like a bee! If you stray too close the glove will try to land as many punches as possible...
Grenade: Explodes on contact or after 2 seconds! You will be stopped in your tracks, stunned and lose your interactions...
Mine: Chases you and explodes on contact or after 4 seconds! You will be stopped in your tracks, stunned and lose your interactions...
Pillar: The pillars are columns of rock whose sole purpose in life is to provide you with the opportunity to perform an epic face-plant...
Reduce: Time is of the essence and it may not be on your side! Time flies and this will steal 5 of your precious seconds...
Repel: Opposites attract! The magnet will try to pull you within range! If you get too close things will get electrifying...
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